Parry Attacks . . .
To balance the overall play of the game, I plan to have Parry Attacks inflict the most damage. That way, players can't just become button mashers without consequences. Each character will cause different amounts of Parry damage depending on the section of the attack.
For example; Bow's strength lies in his Mid-Punch & Mid-Kick area. If he parry's an attack with either option, he will inflict triple the amount of damage. But if he parry's with a Low or High attack, the damage will only be minimal. This system should add a hardcore level of depth to the overall gameplay. A seasoned player will be able to recognize each character's strength and exploit their weaknesses. Hopefully . . .