10.29.2008

Fans . . .

As I was designing the training area, a new feature popped into my head. Thinking back to Def Jam's Fight For NY game and a few scenes from Fight Club, I remembered how much cooler the battles with fight fans standing around appeared. The influx of fans made the moment feel more edgy and captured the essence of a no-holds-bar fight. I decided to add the fan element to the game. As players progress, fans will start to gather for their fights. The more wins a player has the more fans he/she will have at every fight. Fuego.

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