Hurry Up . . .
If a player takes too long to pick commands/inputs a "Pick Something" message will flash across the screen. I haven't decided whether a sound or a vibration will follow the message or whether the game will automatically select inputs/commands for the player. The game is built around a hands-off approach so maybe players will be comfortable waiting. But if I add an automatic selection gamers could use it as a computer controlled simulator resulting in automated fights. I don't want that but will players?