Annihilators . . .
Remember the ultra combos from "Killer Instinct"? Our finishing moves will based around the same theory with a twist of Dragon Ball Z super fast moves sprinkled in. When a player has been defeated, the winner must enter a set of 11 to 13 commands to perform the annihilator. Each character will have up to three unique versions. To learn the annihilators players will have to experiment with each command. The notebook will contain question marks in the annihilator section to help players figure out the next move. After unlocking the next command the question mark will disappear.